Immersive experiences that drive action

Give your audience a story they live.

On the tradeshow floor, in the training room, inside the headset, an immersive experience makes your audience feel they were truly there. That is what moves them to act. We create those experiences and the turnkey kit to run them, and we travel the world to film for brands and organizations like yours.

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Selected work

The work speaks for itself.

Ice Wine 360VR Experience
Tourism

Ice Wine

Ontario Tomato Farm 360VR documentary
Education

Ontario Tomato Farm

Grain corn farm in VR
Education

Grain Corn Farm

Lystek Southgate facility tour in VR
Industrial

Lystek Facility Tour

Filmed and produced by Skylight. Click any film to watch it in 360° on YouTube.

How it works

A new format is exciting. Navigating it alone is not.

You can already picture what your audience would feel. What you should not have to figure out is the cameras, the CG, the headsets, and the logistics. That is our job. On your side, it is three steps.

Step 01

Tell us the moment

Tell us where you want people to stand and what you want them to feel or do. We shape the story from there.

Step 02

We film it or build it

We travel to film it anywhere in the world, and build whatever cannot be filmed in CG, animation, and 3D.

Step 03

We set up the room

We deliver the experience and the kit, set up the headsets or theatre, and train your team. You press play.

Deployment & turnkey kits

We don't just make the experience.
We get your audience into it.

Most studios hand you a file and wish you luck. We build and run the whole thing for you, a complete immersive theatre or activation you operate with the push of a button, so the technology disappears for everyone in the room and all that is left is the story and the moment it creates.

KIT 01

Headsets & devices

The right hardware for your space and audience, supplied or rented, configured and content loaded.

KIT 02

Control hardware

Simple, staff proof controls. Start, sync, and reset an experience with one button.

KIT 03

Networking & sync

Multi headset sync and reliable connectivity so a room full of people share the moment together.

KIT 04

Onboarding & training

We train your team so they can run it confidently long after launch day.

What we do

One partner, from the first idea to the final headset.

People always ask what a 360 video production company actually does. The short answer is everything it takes to put your audience inside a story, so you deal with one team and nothing falls between the cracks. Very few studios do all of this well, and fewer still travel to do it worldwide.

Story & concept

We shape the idea and the script before a single frame exists, because the story is what people remember.

Filmed or built

We film real locations, and when something cannot be filmed, like the inside of a machine or a cutaway of your equipment, we build it in CG, animation, motion graphics, and 3D.

Interactive & branching

Choice driven stories where the viewer's decisions change what happens, a powerful way to train and assess.

Sound & post

Spatial sound and finishing that make the world feel real enough to step into.

Project management

One point of contact who runs the whole production, so you are never chasing five vendors.

Hardware & rental

We select, supply, or rent the right headsets and gear for your space, your audience, and your budget.

Deployment

Networking, setup, and sync so the experience runs flawlessly the moment the doors open.

Training & support

We hand you the room ready to go, and your team trained to run it.

Why it works

360 is not right for every project, but for the ones it is, the impact is unlike anything else. When your audience feels they were truly there, they remember it, and they act on it. The resort they book, the hazard your crew learns to handle, the product your buyer finally understands.

Common questions
How does a 360 experience actually get made? +

It starts with story, not gear. We develop the concept and script, then capture it on location with cinema 360 rigs, or build what cannot be filmed. From there it moves through spatial sound, post, and the formats you need, and you work with one team the whole way.

Is everything filmed, or can you create things that cannot be filmed? +

Both. We film real places, and when a shot is impossible, such as the inside of an engine or a cutaway of a machine, we build it with CG, animation, motion graphics, and 3D. Most of our projects blend the two.

What is the difference between 360 video and full VR? +

It comes down to interactivity. In a 360 film you can look anywhere in the scene. In fully interactive VR the viewer can also move and make choices. We do both, including branching, choice driven stories where the viewer's decisions change the outcome, which is powerful for training and assessment.

Do you handle the headsets, hardware, and setup? +

Yes. We can deliver just the experience, or a complete turnkey kit with headsets, control hardware, networking, and team training, so your people only have to press play.

We have never commissioned 360 before. Is that a problem? +

Not at all, it is the norm. Most of our clients are doing this for the first time, and guiding you through it from concept to deployment is exactly what we do.

Where do people experience the finished piece? +

Where it hits hardest is in person and in the headset, at your booth, in a training room, in a dome, or in a full immersive theatre we set up for you. The same experience also works on a phone or in a browser by dragging to look around, so your reach is never limited. In the headset, on location, is where it changes what people do.

What does a project cost? +

Projects generally start around $25,000 and scale with the scope of the work. Most studios will not share a number at all. We would rather be collaborators and be upfront, so you can plan with confidence.

Let's create something

Ready to give your audience something they'll act on?

Bring the idea. We will shape it into an experience your audience steps inside, and handle everything it takes to get there.